In Texas Hold-Em each player receives two uninterrupted cards singly dealt face down as their initial hand. There is a round of betting after these cards have been delivered. Three board cards (called “the Flop”) are now turned simultaneously face up in the center of the table and another round of betting occurs. The next two board cards are turned face up in the center of the table, one at a time with a round of betting after each card. These board-cards are community cards shared by all active players at the table. At the completion of each hand each active player will have 7 cards, two personal and five community cards that are turned face-up in the center of the table. A player may use any combination of five cards (one in their hand, four from the board, etc.) to determine their best high hand.
Hold-Em uses a dealer button to indicate the player who in theory dealt the cards for that pot. The player with the dealer button is the last to receive cards on the initial deal and has the right of last-action of all betting rounds except the first. One or more blind bets are used to start the action and initiate play. Blinds are posted by players who sit in consecutive order from the button. Action is initiated on the first betting round by the player on the immediate left of the last blind. On all subsequent betting rounds the action in begun by the first active player clockwise from the button. All blinds are considered to be live and if there are no raises, blind may raise themselves when the action comes to them.

TEXASHOLD-EM RULES

All house rules apply to Hold-Em, as well as other games. The following rules apply specifically to the Texas Hold-Em games.

  1. Time collections are made in advance. Time will be taken either on a half-hour basis as stated in the General House Rules, or on a per hand fee taken prior to the play of each hand. 3 – 6 = $4 Dollars
  2. The winning hand must show all cards prior to the pot being awarded. Dealers will assist in reading hands to the best of their ability, although it is the player’s responsibility to protect his or her hand at all times. The player initiating the action must turn their hand over first upon completion of all action and the best hand wins.
  3. Blinds are considered to be live and if there are no raises, blinds may raise themselves when the action comes to them.
  4. No rabbit hunting. No one other than the dealer is allowed to touch the discards.
  5. Check and raise permitted.
  6. A bet and three raises are allowed for each betting round. Completing an opening forced bet does not count as a raise.
    There is no limit of raises with only 2 players remaining.
  7. In all Hold-Em games, the lower limit will be used on the initial betting round and the flop. The higher limit will be used on the 4th and 5th cards.
  8. String bets or raises are not allowed. A player must put in the full amount of chips at one time or verbally declare the raise.
  9. A player may get full action on his money, though only a full bet constitutes a bet or raise. Anything less than a full bet is considered to be action only.

    Example: In a $5 and $10 game, on the last card, the first player bets $10. The next player goes all-in for $18. The next player may call the initial bet of $10 and $8 action (a total of $18) 01 may raise the initial bet of $10 to $20.The $8 is action only, not a raise.
  10. A bet must be completed before it can be raised.

    Example: In a $5 and $10 game, on fourth street, if the first player goes all-in for $6, the next player may either call the $6 or complete the bet to $10. He may NOT call the $6 and raise it $10.
  11. A player who puts a single chip into the pot that is larger than the bet to him is assumed to have called the bet unless he announces “raise”.
  12. It is suggested that players spread their hands in front of them Any irregularities caused by a player throwing his hand onto the table shall be the responsibility of that player.
  13. Any hand that remains intact is not dead until it has beer killed by the dealer. A hand that has been discarded but has not touched the muck may be retrieved and ruled a live hand even if the dealer has touched it, provided the act of throwing it away has not induced another player to muck his hand. To have the hand considered live, turning it up may only be done by the owner of that hand or the dealer acting at the owner’! explicit request. A hand thrown away and turned face up b)another player or is requested to be turned up by the dealer by another player is not a live hand and may be used for informational purposes only.
  14. A card placed face up in the deck (boxed card) shall be treated as if it were not there. It will be replaced by the next care below it in the deck. If the joker is dealt to a player as a down card, it will be replaced after that round of cards have beer dealt from the middle of the deck. If a player does not cal attention to the joker among his down cards before acting 01 his hand, he has a foul hand and forfeits all rights to the pot.
  15. If a player’s hole card is exposed due to a dealer error, he ma~ not keep the card. It will be replaced from the bottom half of the deck after the deal has been completed. If two or more cards are exposed on the deal it is a misdeal.
  16. If four cards are accidentally turned by the dealer on the flop the 4th card will be taken back and used as the burn card if it can be identified. If it cannot be identified or if five or more cards are exposed on the flop, it will be taken back and reshuffled, except the bum card which will remain burned. The dealer will then burn a card and proceed with the flop.
  17. If cards are accidentally dealt to a “dead” (non-playing) position, the hand is dead and play will continue. However, if a player gets involved in a pot with a dead hand, the hand will play. If that player wins the hand, he must post the proper blinds to be dealt in again. If he loses, he will continue to be dealt in.
  18. If cards are flopped by the dealer before all betting is completed, the entire flop is taken back and reshuffled.
  19. If the dealer turns up the 4th card on the board before the round of betting is complete, the card is not in play. After the betting is complete, the next card is burned and the 5th card is put down in the 4th card’s place. After the betting is completed, the dealer will reshuffle the deck, including the card that was taken out of play, but not bum cards or discards. The dealer will then bum a card and deal the 5th card.
  20. If the 5th card is turned up before betting is completed it shall be reshuffled in the same manner as the previous rule.
  21. A player must show all cards in order to win the pot. One card up and the other face down is not a valid hand. Even those who are playing the board must show their hole cards in order to win the pot.
  22. If a player in action misses his blinds for any reason he may resume play by posting the total amount of blinds for the game or wait for the big blind. If the chooses to post the total amount of blinds, the small blind goes to the center of the pot while the big blind is live. A new player being seated from the rail may post the big blind ONLY and be dealt in.
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